Monday, October 7, 2013
Wednesday, October 2, 2013
Let's Play Tekken 6: Bloodline Rebellion
Tekken 6 offers better-quality stages which is more
responsive than the others, the character customization feature has been
developed into more enhanced characters, certain things have effects in the
gameplay that will lead to something new, such as walls or floors that can be
broken to reveal new fighting areas.
Each fighter has that specific moves that when
applied to an opponent that is currently midair in a juggle combo, it will
cause the opponent to be smashed hard into the ground, bouncing them off the
floor in a staggered state and leaving them vulnerable and will receive another
combo or additional attack.
The console versions (excluding the PSP version) also
include "Scenario Campaign”. In this mode, the player can move freely in
an environment similar to that of a third-person role-playing game. Players can
also pick up poles and Gatling guns as weapons, along with loot able items,
money, and power-ups which can be found inside crates that are scattered all
throughout the playing environment. Players can move freely between fights, but
when a group of enemies are encountered, the game play switches to the
traditional, two-dimensional Tekken style. This mode originally only had single
player offline.
The developers considered animation specifically important
for a fighting game and wanted to make the game "look good in
motion". Since Bloodline Rebellion, the game supports dynamic full-body
motion blur, making Tekken 6 the first fighting game to do so. The game uses a
proprietary graphics engine running at 60 frames per second as well as a
dynamic physics engine named Octave Engine which allows water to behave
accordingly to how characters move.
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