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Wednesday, October 2, 2013

Let's Play Tekken 6: Bloodline Rebellion


Tekken 6 offers better-quality stages which is more responsive than the others, the character customization feature has been developed into more enhanced characters, certain things have effects in the gameplay that will lead to something new, such as walls or floors that can be broken to reveal new fighting areas.
Each fighter has that specific moves that when applied to an opponent that is currently midair in a juggle combo, it will cause the opponent to be smashed hard into the ground, bouncing them off the floor in a staggered state and leaving them vulnerable and will receive another combo or additional attack.
The console versions (excluding the PSP version) also include "Scenario Campaign”. In this mode, the player can move freely in an environment similar to that of a third-person role-playing game. Players can also pick up poles and Gatling guns as weapons, along with loot able items, money, and power-ups which can be found inside crates that are scattered all throughout the playing environment. Players can move freely between fights, but when a group of enemies are encountered, the game play switches to the traditional, two-dimensional Tekken style. This mode originally only had single player offline.

The developers considered animation specifically important for a fighting game and wanted to make the game "look good in motion". Since Bloodline Rebellion, the game supports dynamic full-body motion blur, making Tekken 6 the first fighting game to do so. The game uses a proprietary graphics engine running at 60 frames per second as well as a dynamic physics engine named Octave Engine which allows water to behave accordingly to how characters move.

Ditulis Oleh : Unknown // 2:01 AM
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